Submitted by: Margaret Cussen
According to the 2011 Horizon Report, the top 6 technology trends affecting higher education are: electronic books, mobile devices, augmented reality, game-based learning, gesture-based computing, and learning analytics. This report- an annual look at emerging technology is produced by the New Media Consortium and Educause. http://www.nmc.org/
The explosion of tablet computing using devices such as iPads has spurred the development of new, less expensive e-book options. Secondary to today’s economically depressed times; more faculty members and students are choosing e-books in lieu of printed textbooks.
At COM, in addition to mobile friendly podcasts available on iTunes, several software products such as Respondus StudyMate and SoftChalk are capable of creating mobile friendly course content.
Within the next 1 to 3 years, expect to see educational adaptations in Augmented Reality (http://elearninfo247.com/2010/10/09/augmented-reality-and-m-learning) and Game-Based Learning. (http://www.nobelprize.org/educational) In Augmented Reality, information is layered over whatever the user is viewing independent of the type of device. Imagine participating in a chemistry experiment or a design project using Gesture-Base Learning with an educational Wii type device.
McGraw Hill Connect currently is available and compatible with Blackboard Learn 9.1. McGraw Hill Connect has built in learning analytics enabling content to be effectively tailored to individual students.
For more information about these emerging technology trends, visit Blackboard 9.1 Faculty Resources. The pathway is: DE Committee/ DE@COM/DE@COM 1 November 2011.